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Rust Servers update

AIM TRAINER - UPDATE 3

These Update Patch notes were written in the discord, prior to the website being developed.

Sorry for the delay with the Aim Trainer. Its been a while since the last update and surprisingly it held up. anyway the Aim Trainer's public again with the bare minimum right now. But I will rebuild the gamemodes eventually.

I don't know if anyone reads this, but regardless I just enjoy writing these. Keep track of what I've done so far.
Heres this months update:

Alot, Alot of backend Changes
Most of this week I spent updating the way the bot stores info.
Instead of needing to go through the scripts I can now use commands ect to edit and add info.
(spawns, kits, names, zones, stats ect)

New Killstreak Stat
This will now show on leaderboards, and your personal stats. Basically explains itself.
The stats feel complete now. I might also add this to display on killfeeds too.

Spawns & Quickchat Mess
The 'Move out' Quickchat was the culprit to causing issues with leaving gamemodes.
Now it should be instant and reliable. Spawns were also not consistant. Especially in gamemodes like Gungame, Players would always spawn on each other constantly. They also should be now more reliable and Random.

Gamemode Zone Speed
Walking into a zone needing to wait about 5 seconds to teleport was unsatisfying. Now its near instant. This will definetely play with rcon performance so I might need to tone it down eventually.

Gamemode Info Zones
You can now see information about a gamemode before you walk into the zone unaware its got nobody in it. Player count, Description, and a status depending on its condition. (Empty, Full, Disabled)
Added in some new color zone colors to visualize these conditions aswell.

Improved Message formats
Leaderboards, Gamemode player counts and zone info messages were orignally all over the place.
Now they look a bit cleaner and have some personality to them.

The Sleeping player epidemic
Sometimes a player logging off will slip through the cracks and they will stay on the server.
Eventually they build up. Especially in the Scrims. The bot should keep track and kill players on restart.
This is something I hope I have fixed but time will tell.

Removed Gamemodes.
I've disabled 1v1 Arenas. Building 12 Unique arenas, adding in over 90 Kits to accompany the customizable loadouts was hard work and honestly poorly executed. Most players aren't simply going to the join discord to play it. VIP Escort was also rarely played. So I don't plan on rebuilding it soon.
Especially considering the map for it was a replica of cs_office.

Theres a lot more to that, I've also got a bunch more things written down That I want to add and Improve. This is something I really do enjoy making, and to make it work the Feedback from those who have tried it will drastically help.